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Phantom Brave We Meet Again Island

Gameplay

Battle

Phantom Brave: We Meet Again plays a lot like other isometric, conditional plow-based strategy RPGs (Final Fantasy Tactics, Disgaea, etc.), but with noticeable changes. For example, the game is not 100% isometric, as the photographic camera can exist rotated eight-ways and features 3 levels of camera zoom (although the player can merely assault from the closest two). Also, movement and attacks are not limited to a grid system; attacks tin be performed over a certain range (and, depending on the attack, encompass multiple enemies), and movement is relative to where the character is continuing. Each grapheme is given a ready number of movement points which define how far they can go in one motion; however, with clever use of the physics engine, it is entirely possible to move much further than you potentially could in 1 motion.

Marona, picking up Ash in combat.
Marona, picking up Ash in combat.

At the beginning of each battle, Marona must confine a set number of characters to nearby objects. This number changes depending on whether or non the confined graphic symbol is carrying an detail, since the particular must be summoned, too. Characters and then fight for a certain number of turns earlier exiting the lath, unable to be confined once again for the balance of the battle. Dead characters are paused on the number of turns they had left when they died, but their expressionless bodies tin go along to exist attacked until they are destroyed, which has the same affect as if that grapheme ran out of turns. They tin exist revived later on battle, but crave an item to do so, as do items that are destroyed under the same circumstances.

In add-on to killing enemies traditionally, characters can knock enemies off the map, eliminating them from play. While this does kill enemies immediately (unless the enemy is confined to an particular that prevents them from being O.B.ed), the character does not gain experience from this kill, and near of the time, all non-O.B.ed characters level upwardly as a result of this. All of these rules likewise apply to the role player and items, significant that a a character will cease receiving benefits from an item if said item is O.B.ed.

Abilities

Ash, seen using one of his abilities in battle.
Ash, seen using one of his abilities in battle.

Some characters learn abilities by leveling upwards, but most abilities are learned through fusion. Both characters and weapons gain Mana Points by battling, and these Mana Points can be spent either on earning new abilities for weapons or fusing weapons to characters. (This is non the only combination; weapons tin can be fused to other weapons, and items can exist fused to other items, but characters proceeds abilities when they are fused with weapons.) The amount of Mana necessary changes depending on how many and which abilities are added during fusion. In addition, characters tin can but have a prepare amount of abilities at whatever given time (both agile and passive), meaning it is all-time to fuse abilities both to a character and a powerful weapon. Abilities are strengthened through repeated use of either that ability or another one in the same category; while this implies a sure degree of character customization, almost characters are designed to use only sure types of abilities, all other categories coming at a significantly lower level than their intended ones.

Character creation

On Marona's island, it is possible to create a big corporeality of characters. Most of the classes are unlocked by beating them in combat, but other, more than specific characters are unlocked through special circumstances (beating the game, reaching the meridian of the island, etc.). After choosing the form, the player is allowed to give the character a name and a set amount of points to distribute amidst their stats.

In addition to combat specialties, many characters have special abilities for utilise exterior boxing. Merchants sell items, grannies remove Dark Points (condition affecting points gained past killing off fellow political party members), Titlists add together status-affecting titles to characters/items/dungeons, Dungeon Monks create randomly generated dungeons and permit players to play through them, etc.

Story

The story of Phantom Dauntless: We Meet Once again is divided into 2 parts: the master story from the original Phantom Dauntless, and Another Marona, a side story available from the start. The latter mode assumes that the histrion has already played Phantom Brave, meaning it lacks tutorials and is generally more hard than Phantom Brave, under similar circumstances.

Phantom Brave

Ash defending Marona's parents from Sulfur.
Ash defending Marona's parents from Sulfur.

Eight years before the game starts, a group of warriors find themselves fighting a monster named Sulfur. They defeat the monster, but all die in the procedure. One of the warriors (Jazemine) tries to revive all of them, just simply has plenty free energy to bring i soldier back to life. Two of them inquire their Chroma (a mercenary who fights monsters for pay), Ash, the soldier who survives, to look after their daughter, Marona, before they all die. Ash promises, and is able to fulfill this by becoming a Phantom.

Marona spends her fourth dimension equally a Chroma, killing monsters to pay for her island. Even so, she finds it hard to receive pay, for several reasons. Kickoff, Chroma Oxides (bounty hunters opposed to Chromas), like Walnut, steal her jobs, preventing her from getting paid. Second, because she tin speak to and summon Phantoms, she is maligned all across Ivoire; everybody calls her The Possessed, and her clients oft cheat her out of money, or outright turn down to pay her. In fact, a lot of the post she receives is hate mail that Ash hides for her own benefit. Yet, by the terminate of the start chapter, she manages to take enough jobs to pay for her island entirely. Some of the jobs she takes include defending a family from nearby monsters, retrieving a Rainbow Phoenix, and defeating somebody imitating Raphael the Invincible. (Raphael the Invincible is 1 of the warriors who beat Sulfur earlier Ash'south attempt, 30 years earlier the events of the game.)

Afterwards gaining buying of the island, Marona continues to exercise jobs for people. Eventually, information technology becomes clear that Sulfur is returning again, as more monsters showtime appearing and the seals keeping Sulfur out of Ivoire start weakening. Even so, i of Marona'due south friends discovers that Putty, a local animal, have the ability to transport objects to other dimensions; she reasons that with enough Putty, they can seal Sulfur back in his world. This programme in mind, Marona, along with her friend and several warriors she met throughout the game (some who sealed Sulfur away 30 years before the game), set out to the Isle of Evil, where Sulfur arrives. When they try to seal Sulfur away, they fail, and he possesses one of the warriors in an try to defeat the others. After a long battle, Marona and her friends win.

Another Marona

Marona and crew meeting Carona and God.
Marona and crew meeting Carona and God.

The story starts with every grapheme in the world mysteriously dying. Oddly plenty, Marona is the only character who seems to be live. Several warriors discover themselves on Marona's island, where they observe out that they accept become Phantoms. In searching for the answer as to why everybody is dead and the world is populated by monsters, Marona stumbles upon an alternate universe version of herself, along with a mushroom being who claims to be God. He besides claims that he has the ability to revive the dead, merely merely those who take been dead for less than two weeks, explaining why Ash, who has been expressionless for eight years, cannot be revived like the other characters.

This alternate Marona (whom the characters call Carona (a clone of Karona) warns everybody that Sulfur is returning soon, and that in their current state, they are too weak to battle him. If they practise defeat him, however, God promises to revive all the people who died in the sudden cataclysmic outcome at the beginning of the game. Carona spends the remaining time leading upwardly to the boxing with Sulfur training them on various islands and revealing details about her life in the process. When the time finally comes to battle Sulfur, the group wins too easily. This is when several plot twists are revealed:

  • The Sulfur they were facing was really a weakened version of the real ane.
  • God is really the Merchant of Death, a godlike being who collects mortiferous weapons for his own uses, and that his goal was to obtain the essence of Sulfur through Carona.
  • Marona had been dead the entire game, and Carona had been confining her to continue her from knowing.

Although they eventually run out of time for the revive spell to work, Marona, Carona, and all the Phantoms manage to defeat both Sulfur and the Merchant of Expiry, reviving everybody in the earth in the process. Later on, Carona returns to her world.

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Source: https://steam-games.org/game/25354/phantom-brave-we-meet-again/